Dynamic Actuation comes to the Apex Pro line!
Most switches have a set actuation point, or the distance it must be pressed before it registers the key. For example, a Cherry Red switch needs to be pressed 2mm, or halfway down, before it registers the keypress.
That same switch will continue to send a keypress if it remains below 2mm. As soon as it lifts past 2mm, the switch “resets,” releasing the keypress. You can see this in action by pressing a key down fully and very lightly bouncing your finger up and down – if you keep it held below 2mm, the key you’re pressing will continue to output until it’s lifted above 2mm.
OmniPoint’s adjustable actuation challenged this standard. Instead of being stuck at 2mm, a user could set that “active” and “reset” point anywhere from 0.1mm to 4mm. This allows for near-instant or very deep and deliberate actuation.
However, once set, the actuation point remains static – you still must pass the actuation point to activate or reset the keypress.
RapidTrigger takes this to the next level, enabling dynamic “active” and “reset” points based on the movement of a key. As soon as a key is pressed down, the key enters an “active” state. It remains active until the key begins to lift. But unlike static actuation, the key will “reset” the moment it begins to lift. It does not need to pass a fixed reset point to release the keypress. Likewise, the key will trigger again the moment it moves downward, regardless of its position.
RapidTrigger enables incredibly high-speed key actuation and reset, perfect for games the rely on rapid keypresses (key spamming) and very controlled movement. Dynamic actuation eliminates any physical delay in the time it would take to press or release a key.